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Arus wrote on 2010-04-30 21:40
You forgot about accessory enchants. Lilly gives a hefty amount of DEX and works well with Corundum, making it possibly the best accessory you can get for a ranged elf. Salvia is another option for slightly less DEX, though you miss out on the crit bonus given through Lilly's luck. Melee damage can be boosted with Earthquake's or Leo.
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Kyouriharu wrote on 2010-05-01 06:55
Updated:
Bradstrt explained adding some kind of dex count. Intrigued, I decided to punch the numbers for myself. Anyways, with classes picking up, I don't think I can update it as frequently as I could. So I'll update whenever something comes to mind. If anything, I want to give it a visual overhaul, I just don't want it to look like a waaaaaaaaaaaaall of text.
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Hiccup wrote on 2010-05-01 08:31
Quote from Kyouriharu;24223:
Updated:
Bradstrt explained adding some kind of dex count.
Oh your welcome~
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Kyouriharu wrote on 2010-05-27 16:11
Bump
Updated again. Sorry for slow updates, finals are lurking around the corner and I've been playing Real Life. Such a grindy game. Anyways, I'll get back on this more, and onto Mabinogi more, when classes are over and when. Anyways, who follows updates to this guide still? Just curious.
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Fumy wrote on 2010-05-27 16:29
Just checking when you update :P There really wasn't anything that helped me but well its not like I just started out xD Its still a good guide
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Kyouriharu wrote on 2010-05-27 17:30
Ah. Well I thought Guru soaked up all the hype to the guide when I first posted it there. It came a long way from then and it's basically complete, plus or minus some details here. I'm just trying my best to polish it so I'm taking any criticism and suggestions.
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Tyson wrote on 2010-05-28 06:27
Quote from EndlessDreams;23383:
Cyprus is another good enchant as well that adds max damage and +10% critical rate. It takes away 100 stamina though.
It isn't much of a problem if you have r1 production mastery, which you need for life skills anyways.
Including Refining, Of course~
Quote from NekoStory;21992:
Oh... My... God...
This is like... the best Range skill ever. Its like WM/Blaze put together for Elves... Oh god...
Once this comes out I'm so getting r1 8D!
Prepare yourself for Epicness ; ~;
[video=youtube;YBr038-hsMA]http://www.youtube.com/watch?v=YBr038-hsMA[/video]
i was thinking its more like Thunder or that Demigod skill, Ohwell.
Look pretty bad ass anyway
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Fumy wrote on 2010-05-28 12:48
Quote from Tyson;46406:
i was thinking its more like Thunder or that Demigod skill, Ohwell.
Look pretty bad ass anyway
DMG is only 130-250% at r1 so with 250 dmg you would hit 325-625 dmg on every enemy that gets hit with splash and 250 dmg on the enemy you shoot :S You gotta be really strong to make good use out of it and hope its gonna crit well I just hope you can use it behind barriers :S
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Kyouriharu wrote on 2010-05-28 14:28
Quote from Fumy;46511:
DMG is only 130-250% at r1 so with 250 dmg you would hit 325-625 dmg on every enemy that gets hit with splash and 250 dmg on the enemy you shoot :S You gotta be really strong to make good use out of it and hope its gonna crit well I just hope you can use it behind barriers :S
I hope the fragments don't hit the barriers too.
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Remoraid wrote on 2010-05-31 23:27
The Guide seems very useful as it is. I will use it when I get back to playing my Elf again =P + Rep
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Kyouriharu wrote on 2010-06-24 18:22
Updated for G10.
Wheeeee
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Arus wrote on 2010-06-29 05:34
You still forgot about accessory enchants.
Quote from Arus;23568:
You forgot about accessory enchants. Lilly gives a hefty amount of DEX and works well with Corundum, making it possibly the best accessory you can get for a ranged elf. Salvia is another option for slightly less DEX, though you miss out on the crit bonus given through Lilly's luck. Melee damage can be boosted with Earthquake's or Leo.
And the enchants section in general is kinda hard on the eyes, at least as far as separating prefixes from suffixes goes. Work them BBcode and line breaks, girlfren!
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Rime wrote on 2010-06-30 05:40
A drawback of the War Sword is its normal attack speed, which means that its hits won't cause as much stun as a warhammer or broadsword. As elves have little in terms of tanking abilities, having low hit stun at close range can be a crippling disadvantage.
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Kaeporo wrote on 2010-06-30 20:40
These titles should be considered,
(Human-only) "The One Who Saved the Goddess"
+ 1 Min/Max Damage
+ 10 Mana
+ 6% Critical
"A Friend of Monkey"
+ 15 Dexterity
+ 15 Stamina
+ 1.5% Critical
- 10 Health Points
- 10 Mana
"The One that Connected Rano and Connous"
+ 10 Strength
+ 10 Intelligence
+ 8% Critical
"The Goddess Water Maker"
+ 15 Dexterity
+ 15 Intelligence
+ 15 Mana
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Cide wrote on 2010-07-01 08:48
Quote from Kaeporo;79780:
These titles should be considered,
(Human-only) "The One Who Saved the Goddess"
+ 1 Min/Max Damage
+ 10 Mana
+ 6% Critical
"A Friend of Monkey"
+ 15 Dexterity
+ 15 Stamina
+ 1.5% Critical
- 10 Health Points
- 10 Mana
"The One that Connected Rano and Connous"
+ 10 Strength
+ 10 Intelligence
+ 8% Critical
"The Goddess Water Maker"
+ 15 Dexterity
+ 15 Intelligence
+ 15 Mana
considering this is an
elf guide, adding a human-only title would make little sense.