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heretic304 wrote on 2010-12-09 06:19
The golem definitely has HP, but at rA it's so high that not much of the current content can kill it ~_~
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PandaSong wrote on 2010-12-09 06:35
It can die. lol. I've had it die on me once, I know the timer wasn't out for it either. :( And you should know this was before I got it to A, it hasn't died since.
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Chilly wrote on 2010-12-09 15:33
Quote from Tasha;241400:
I'm still evaluating the Golem's worth... I don't think it actually dies, does it? Well, I'm not sure if the Gnoll King killed it or if he just timed out.
But, I don't seem to take hardly any damage when my golem gets hit. In fact... is it broken?
hey there Tasha, I was on Google a few weeks ago reading about your guide, it has helped me out a lot :D Thanks for the useful guide :)
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uncleanbeast wrote on 2010-12-10 17:33
I'd like to make a counter to the seemingly "unimportance" campfire...
It's not likely that you're gonna get a fiona in your party every time (and some fionas don't even make one... @__@), so instead of depending on others, why not just spend the points, its really not that much anyway, needed to gain an extra 225 att and 225 magic attk everytime when you fight a boss? see
http://www.vindictuswiki.com/wiki/Campfire for Campfire rank breakdown.
The real pro i see tho is the armor regeneration. Cloth armors at most could take two or three hits before parts start blowing... so this keeps evie's pitiful defense at its max. On a sidenote, I'm not quite sure if int armor effects are lost too when armor breaks... I guess I'll go try it later.
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Kueh wrote on 2010-12-10 18:42
Quote from uncleanbeast;243392:
The real pro i see tho is the armor regeneration.
Welcome to the forums.
While I agree that Evy benefits the most from the armor buff, I'd like to counter this by saying that the buff at rank E should be enough. If your armor is still breaking with a rank E buff on, it probably will still be breaking with rank A buffs.
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whocares8128 wrote on 2010-12-10 19:11
Quote from Whyrainfalls;243421:
Welcome to the forums.
While I agree that Evy benefits the most from the armor buff, I'd like to counter this by saying that the buff at rank E should be enough. If your armor is still breaking with a rank E buff on, it probably will still be breaking with rank A buffs.
I will further the counter to the counter by saying that most bosses (of which I even bother to wear armor for) break a piece with every hit, rendering all armor regeneration useless. It may help you keep your armor together during daily runs through the Perilous Ruins, but against raid bosses...I find armor regeneration much less helpful.
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Kueh wrote on 2010-12-10 19:14
Aren't you agreeing with me that campfire isn't essential? Then you're not countering me.
But Armor Regen does help. It helps a lot. I don't know what bosses you're fighting, but most bosses don't break my cloth armor with every hit even when I don't have regen on.
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Darkwolf30 wrote on 2010-12-10 19:19
Quote from Whyrainfalls;243442:
Aren't you agreeing with me that campfire isn't essential? Then you're not countering me.
But Armor Regen does help. It helps a lot. I don't know what bosses you're fighting, but most bosses don't break my cloth armor with every hit even when I don't have regen on.
Does it not also depend on how high your Cloth Armor Proficiency is? That increases durability so therefore your armor should be able to last longer on a boss fight than if you did not have it.
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whocares8128 wrote on 2010-12-10 19:59
My Cloth Armor Proficiency is rank D, so that may very well have something to do with it. I've also only enhanced a few beginner armor items, so the additional condition bonus is lacking on my "good" equipment. Also, I was thinking of the Giant Spider when I posted that, but it happens pretty much with any smash hit from the later bosses.
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timanth wrote on 2010-12-11 14:31
You might want to make a suggestion for Combat Mastery to rank D ASAP since you need that for Smash Mastery learning.
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Wise wrote on 2010-12-11 14:49
Amazing guide o.o
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TA wrote on 2010-12-11 15:18
I'll add this later today...
Alchemy: Create Golem
Alright, my thoughts on this are this... Pros: Very good at drawing agro, very good chance of knockdown. Cons: Blocks teammates and yourself, bosses tend to stand inside it so it makes stunlocking them very difficult, it can sometimes hit your teammates, and it costs 1k per use. Overall, I say it's very useful if you're soloing. It makes things like Red Tyrant much easier. However, I don't particularly suggest it for other times. That however, will be up to you. So too will be what you put into it. It doesn't really die all that often, so ranking it up isn't really even necessary if you're worried about that. The glowy magic stuff does change colors as you rank it up.
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erg trans to priority
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Combat Mastery need D for Smash Mastery
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KatsuKizuna wrote on 2010-12-11 16:26
Thanks for the great guide Tasha~ I see your Evie jumping all day in your guild channel xP <3
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Casty wrote on 2010-12-14 00:05
Thank you Tasha, and everyone else who contributed ideas to this guide. Its very well done, and has helped me alot! =)
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PandaSong wrote on 2010-12-14 00:15
Don't forget, Tasha, that the golem grows bigger (sad face) when you rank it. I wish for once that they'd make things smaller instead. And it's good for two-manning with other Evies and Lanns. ^^; Just not Fionas.